August 2013
Beginner
512 pages
12h 41m
English
Hour 1 Introduction to Autodesk Maya and This Book
2 Menus and Navigating the Maya UI
3 File Types and Managing Assets
4 Modeling with Polygonal Geometry
5 Modeling NURBS Curves and Surfaces
6 Unfolding UVs and Applying Textures
7 Creating Node Networks in the Hypershade
9 Relationships and Making Nodes Work Together
10 Basic Rigging: Preparing Objects for Animation
11 Character Rigging: Articulating Characters
12 Skinning: Attaching Geometry to a Rig
13 Animation: Adding Movement to Your Scene
14 Creating and Adjusting Cameras
15 Making Diverse Shapes with BlendShapes
16 Animating Using Dynamics and Simulations
17 Scripting and Automating Common Tasks
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