Index
Note to the Reader: Throughout this index boldfaced page numbers indicate primary discussions of a topic. Italicized page numbers indicate illustrations.
A
actors, motion capture
body tracking. See body tracking
exporting captured motion to Maya, 238–246, 239
face tracking, 231–235, 232–235
using multiple cameras to shoot, 212–213, 213
Add Attribute option dialog box, sweat, 169, 169
anatomy
in character pipeline, 2
computer graphics characters implying, 4–5, 5
placing face markers based on human, 216, 217
replicating human, 2
anchor point, muscle, 36
Animation Import Options, FBX, 33, 33
Animation options, FBX, 31–32, 31–32
arms
body tracking, ...
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