Skip to Content
Mobile Game Development with Unity
book

Mobile Game Development with Unity

by Jonathon Manning, Paris Buttfield-Addison
August 2017
Beginner
464 pages
9h 18m
English
O'Reilly Media, Inc.
Content preview from Mobile Game Development with Unity

Chapter 15. Creating GUIs in Unity

Games are software, and all software needs a user interface. Even if it’s as simple as a button that starts a new game, or a label that shows the player’s current score, your game still needs a way to show the more mundane, “nongame” stuff for the user to interact with.

The good news is that Unity has a really great UI system. Introduced in Unity 4.6, the UI system is extremely flexible and powerful, and is designed for the situations that games typically encounter. For example, the UI system supports PC, console, and mobile platforms; allows a single UI to scale to multiple sizes of screens; is capable of responding to input from the keyboard, mouse, touchscreen, and game controllers; and supports displaying the UI in both screen-space and in world-space.

In short, it’s a pretty incredible toolkit. While we’ve been building GUIs in the games discussed in Parts II and III, we’d like to look at some finer points of the GUI system, so that you’re ready to take full advantage of the features that it offers.

How GUIs Work in Unity

Fundamentally, a GUI in Unity is not terribly different from the other visible objects in your scene. A GUI is a mesh that’s constructed at runtime by Unity, with textures applied to it; additionally, the GUI contains scripts that respond to mouse movement, keyboard events, and touches to update and modify that mesh. The mesh is displayed via the camera.

The GUI system in Unity has several different pieces that work together. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Holistic Mobile Game Development with Unity

Holistic Mobile Game Development with Unity

Penny de Byl

Publisher Resources

ISBN: 9781491944738Purchase bookErrata Page