Skip to Content
Mobile Game Development with Unity
book

Mobile Game Development with Unity

by Jonathon Manning, Paris Buttfield-Addison
August 2017
Beginner
464 pages
9h 18m
English
O'Reilly Media, Inc.
Content preview from Mobile Game Development with Unity

Part III. Building a 3D Game: Space Shooter

In this part, we’ll build a second game from scratch. Unlike the game we built in Part II, this game will take place in 3D. You’ll build a space combat simulator, in which the player has to defend a space station from incoming asteroids. As part of this, we’ll be exploring systems that frequently appear in other games, such as projectile shooting, respawning objects, and managing the appearance of 3D models. It’s going to be a blast. (Our editors let us keep that pun in.)

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Holistic Mobile Game Development with Unity

Holistic Mobile Game Development with Unity

Penny de Byl

Publisher Resources

ISBN: 9781491944738Purchase bookErrata Page