In this chapter, we cover basic equations for rotating two-dimensional points and mapping them on the computer’s screen.
2. Two-Dimensional Mapping and Rotation Equations of a Point
Get Multi-Platform Graphics Programming with Kivy: Basic Analytical Programming for 2D, 3D, and Stereoscopic Design now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.