TCP and UDP Using Rust
Being a system programming language, the Rust Standard Library has support for interacting with the network stack. All the networking-related functionality is located in the std::net namespace; reading and writing to sockets also uses Read and Write traits from std::io. Some of the most important structures here are IpAddr, which represents a generic IP address that can either be v4 or v6, SocketAddr, which represents a generic socket address (a combination of an IP and a port on a host), TcpListener and TcpStream for communicating over TCP, UdpSocket for UDP, and more. Currently, the standard library does not provide any APIs to deal with the network stack at a lower level. While this might change in the future, a ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access