Tables

Table 1-1

Command Suffixes and Argument Data Types

8

Table 2-1

Clearing Buffers

36

Table 2-2

Geometric Primitive Names and Meanings

48

Table 2-3

Valid Commands between glBegin() and glEnd()

51

Table 2-4

Vertex Array Sizes (Values per Vertex) and Data Types

75

Table 2-5

Variables That Direct glInterleavedArrays()

90

Table 2-6

Values for usage Parameter of glBufferData()

95

Table 2-7

Values for the access Parameter of glMapBufferRange()

99

Table 2-8

Attribute Groups

111

Table 2-9

Client Attribute Groups

113

Table 4-1

Converting Color Values to Floating-Point Numbers

198

Table 4-2

Values for Use with glClampColor()

199

Table 4-3

How OpenGL Selects a Color for the ...

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