Skip to Content
OpenGL® Distilled
book

OpenGL® Distilled

by Paul Martz
February 2006
Beginner to intermediate
304 pages
6h 47m
English
Addison-Wesley Professional
Content preview from OpenGL® Distilled

Chapter 5. Pixel Rectangles

The earliest framebuffers were simply mapped into host memory. To render, applications addressed the framebuffer like any normal block of memory and stored final color values at pixel locations within the framebuffer (Sproul 1979). As graphics hardware evolved, providing efficient direct access to the framebuffer became increasingly difficult, and many graphics hardware manufacturers stopped providing memory-mapped framebuffer access altogether. To support hardware that can’t be memory mapped, OpenGL allows reading, writing, and copying pixel rectangles in the framebuffer.

Chapter 6, “Texture Mapping,” describes a much more powerful use for pixel data than simply copying it to the framebuffer. This chapter serves as ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Hands-on Rust

Hands-on Rust

Herbert Wolverson
Rust in Motion

Rust in Motion

Carol Nichols, Jake Goulding
Python Distilled

Python Distilled

David M. Beazley
OpenGL® SuperBible, Third Edition

OpenGL® SuperBible, Third Edition

Richard S. Wright, Benjamin Lipchak

Publisher Resources

ISBN: 0321336798Purchase book