Foreword
A long time ago, in terms of the innovation of computers (which is about fifteen years for those of us stuck in the real world), deploying a cross-platform application that rendered graphics was challenging, to put it mildly. At that time, one could argue that the problem was less about computer hardware, and much more about software and APIs. Vendors had their own libraries and methods for coercing hardware into drawing pictures for us, but they were all proprietary, and the applications that were deployed on multiple vendors’ hardware had huge swaths of code living within the confines of #ifdef blocks. Okay, so that part hasn’t been totally eliminated, but for graphics, the situation has clearly improved.
Around that time, a group ...
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