Practical Simulations for Machine Learning
by Paris Buttfield-Addison, Mars Buttfield-Addison, Tim Nugent, Jon Manning
Chapter 4. Creating a More Advanced Simulation
So far, you’ve been introduced to the basics of simulation and the basics of synthesis. It’s time to dive in a bit further and do some more simulation. Back in Chapter 2, we built a simple simulation environment that showed you how easy it is to assemble a scene in Unity and use it to train an agent.
In this chapter, we’re going to build on the things you’ve already learned and create a slightly more advanced simulation using the same fundamental principles. The simulation environment we’re going to build is shown in Figure 4-1.
Figure 4-1. The simulation we’ll be building
This simulation will consist of a cube, which will again serve as our agent. The agent’s goal will be to push a block into a goal area as quickly as possible.
By the end of this chapter, you’ll have continued to solidify your Unity skills for assembling simulation environments, and have a better handle on the components and features of the ML-Agents Toolkit.
Setting Up the Block Pusher
For a full rundown and discussion of the tools you’ll need for simulation and machine learning, refer back to Chapter 1. This section will give you a quick summary of the bits and pieces you’ll need to accomplish this particular activity.
Specifically, here we will do the following:
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Create a new Unity project and set it up for use with ML-Agents.
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Create the environment for our ...
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