Skip to Content
Pro Android Graphics
book

Pro Android Graphics

by Wallace Jackson
October 2013
Intermediate to advanced
620 pages
17h 25m
English
Apress
Content preview from Pro Android Graphics

Chapter     14

Frame-Based Animation: Using the AnimationDrawable Class

In this fourteenth chapter, we will take a closer look at the Java coding side of implementing frame animation in Android. We looked at the concepts behind frame-based animation and how to set up frame animation using the XML definition file work process back in Chapter 3, because I thought you should be able to at least get basic animation running in your application early on in the game (in this book).

The task we’re going to focus on in this chapter is how to implement frame animation using only Java code, and zero XML, which is a bit more advanced than the way that we implemented frame animation for an application splash screen back in Chapter 3, as Java coding is generally ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Pro Android UI

Pro Android UI

Wallace Jackson
Android Fragments

Android Fragments

Dave MacLean, Satya Komatineni
GUI Design for Android Apps

GUI Design for Android Apps

Ryan Cohen, Tao Wang
Pro Android Games, Third Edition

Pro Android Games, Third Edition

Vladimir Silva, Massimo Nardone

Publisher Resources

ISBN: 9781430257851Purchase book