Skip to Content
Programming C# 3.0, 5th Edition
book

Programming C# 3.0, 5th Edition

by Jesse Liberty, Donald Xie
December 2007
Intermediate to advanced
608 pages
13h 22m
English
O'Reilly Media, Inc.
Content preview from Programming C# 3.0, 5th Edition

Chapter 8. Interfaces

An interface is a contract that guarantees to a client how a class or struct will behave (I'll just use the term class for the rest of this chapter, though everything I say will apply to structs as well).

When a class implements an interface, it tells any potential client "I guarantee I'll support all the methods, properties, events, and indexers of the named interface." (See Chapter 4 for information about methods and properties, Chapter 12 for information about events, and Chapter 9 for coverage of indexers.) See also the sidebar "Abstract Class Versus Interface Versus Mix-Ins."

These contracts are made manifest using the interface keyword, which declares a reference type that encapsulates the contract.

When you define an interface, you may define methods, properties, indexers, and events that will (and must!) be implemented by any class that implements the interface.

Tip

Java programmers take note: C# doesn't support the use of constant fields (member constants) in interfaces. The closest analog is the use of enumerated constants (enums).

In this chapter, you will learn how to create, implement, and use interfaces. You'll learn how to implement multiple interfaces, and how to combine and extend interfaces, as well as how to test whether a class has implemented an interface.

Defining and Implementing an Interface

The syntax for defining an interface is as follows:

[attributes] [access-modifier] interface interface-name[:base-list]
{interface-body}

Don't worry about ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Programming C# 4.0, 6th Edition

Programming C# 4.0, 6th Edition

Ian Griffiths, Matthew Adams, Jesse Liberty
Visual Basic 2005 for Programmers: Deitel Developer Series, Second Edition

Visual Basic 2005 for Programmers: Deitel Developer Series, Second Edition

Paul J. Deitel - Deitel & Associates, Inc., Harvey M. Deitel - Deitel & Associates, Inc.
Learning C# 2005, 2nd Edition

Learning C# 2005, 2nd Edition

Jesse Liberty, Brian MacDonald
Learning C# 3.0

Learning C# 3.0

Jesse Liberty, Brian MacDonald

Publisher Resources

ISBN: 9780596527433Errata Page