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Programming Python, 4th Edition
book

Programming Python, 4th Edition

by Mark Lutz
December 2010
Beginner
1626 pages
54h 17m
English
O'Reilly Media, Inc.
Content preview from Programming Python, 4th Edition

Part III. GUI Programming

This part of the book shows you how to apply Python to build portable graphical user interfaces, primarily with Python’s standard tkinter library. The following chapters cover this topic in depth:

Chapter 7

This chapter outlines GUI options available to Python developers, and then presents a brief tutorial that illustrates core tkinter coding concepts.

Chapter 8

This chapter begins a two-part tour of the tkinter library—its widget set and related tools. This first tour chapter covers simpler library tools and widgets: pop-up windows, various types of buttons, images, and so on.

Chapter 9

This chapter continues the library tour begun in the prior chapter. It presents the rest of the tkinter widget library, including menus, text, canvases, scroll bars, grids, and time-based events and animation.

Chapter 10

This chapter takes a look at GUI programming techniques: we’ll learn how to build menus automatically from object templates, spawn GUIs as separate programs, run long-running tasks in parallel with threads and queues, and more.

Chapter 11

This chapter pulls the earlier chapters’ ideas together to implement a collection of user interfaces. It presents a number of larger GUIs—clocks, text editors, drawing programs, image viewers, and so on—which also demonstrate general Python programming-in-the-large concepts along the way.

As in the first part of this book, the material presented here is applicable to a wide variety of domains and will be utilized again to build domain-specific ...

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Publisher Resources

ISBN: 9781449398712Errata Page