October 2011
Beginner to intermediate
272 pages
7h 31m
English
In Chapter 2, “Introduction to Processing,” you learned the basics of working with Processing in two dimensions. For integrating virtual content into the 3D space of live-action video, as in AR, it's necessary to use Processing's 3D programming capabilities. In this chapter, you'll be introduced to 3D programming and you'll learn how to work with 3D assets similar to the ones you created in Chapters 3, “Blender Modeling and Texturing Basics,” and 4, “Creating a Low-Poly Animated Character.”
In this chapter, you'll learn about the following topics:
Processing enables you to program in ...
Read now
Unlock full access