[ Index ]
A
A/B testing
Etsy case study, 96
IBM MIL case study, 266–267
accessibility (digital products), 111–114
activity tracker examples, 180, 183–184
Adafruit (company)
about, 283
electronics kits from, 171–173, 176–177, 187, 194
as learning resource, 189, 201, 275
libraries for components, 196–201
soldering equipment from, 221
Adobe Illustrator, 116, 142, 152–153
advocating for users, 34–36
AfterEffects tool, 117–118
Agile methodology, 13–16, 50, 283
AliExpress website, 189
All Electronics website, 189
AngularJS framework, 149
animations (digital products), 114–119
APIs (application program interfaces), 13
app prototypes. See software and apps
architectural prototypes, 6–7
Arduino Cookbook (Margolis), 194
Arduino in a Nutshell (Hughes), 194
Arduino microcontrollers
code for, 194–201
learning resource for, 201
in minimum viable products, 67
ardumail project, 199
Ashby, Mike, 181
assistive technology, 111
assumption-centric process, 75, 82–90
assumptions
assumption-centric process, 75, 82–88
defined, 283
Etsy case study, 90–91
examples of, 33
fidelity considerations, 39–40, 45, 50–51, 55–56
identifying in research plans, 244
tracking through ideation session, 72–73
understanding the problem and, 18–19, 23, 25
audience-centric process, 77–82
auditory impairment (accessibility), ...
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