July 2002
Intermediate to advanced
576 pages
15h 37m
English
Series Editor: Brian A. Barsky, University of California, Berkeley
Geometric Tools for Computer Graphics
Philip Schneider and David Eberly
Texturing and Modeling: A Procedural Approach, Third Edition
David S. Ebert, F. Kenton Musgrave, Darwyn
Peachey, Ken Perlin, and Steven Worley
Jim Blinn’s Corner: Notation, Notation, Notation
Jim Blinn
Understanding Virtual Reality
William Sherman and Alan Craig
Level of Detail for 3D Graphics: Application and Theory
David Luebke, Martin Reddy, Jonathan D. Cohen, Amitabh Varshney, Benjamin Watson, and Robert Huebner
Digital Video and HDTV Algorithms and Interfaces
Charles Poynton
Pyramid Algorithms: A Dynamic Programming Approach to Curves ...