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Real-World Functional Programming
book

Real-World Functional Programming

by Tomas Petricek, Jonathan Skeet
November 2009
Intermediate to advanced
560 pages
21h 40m
English
Manning Publications
Content preview from Real-World Functional Programming

Chapter 16. Developing reactive functional programs

This chapter covers

  • Reacting to events and declaring them in F#
  • Working with events as first-class values
  • Programming GUIs using asynchronous workflows
  • Using message passing concurrency

This final chapter is about reacting to external events, such as user input. We’re also going to discuss another F# feature that can be used for creating concurrent programs. Although these sound like unrelated topics, we’ll see similarities as we explore them. All of the libraries and examples we’ll see in this chapter share a similar architecture, so let’s first look at the reactive architecture in general.

A lot of the code we write (in both imperative and functional programming) assumes that it’s in ...

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Publisher Resources

ISBN: 9781933988924Publisher SupportPublisher Website