July 2024
Intermediate to advanced
456 pages
11h
English
In live-action filmmaking, cameras can be expensive pieces of equipment. No such costs hold us back in the land of computer graphics, however! As animators, we can have as many cameras in a scene as we like. We can render with certain cameras at certain times and view the scene through others. More importantly, we can time the cuts between cameras as easily as one inserts keyframes.
It’s hard to think of an animation where this couldn’t be useful. Have you ever seen a movie that appeared to be a single take, performed in front of just one camera? Alright, fine, me too, but it’s not common! For our animation projects that aren’t short clips, exercises from a tutorial, or avant-garde experiments in filmmaking, ...
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