Starting to Build with Your HBIM SoftwareBuilding Steventon Rectory – Step-by-Step ExerciseStep 1. Starting Your Project in Autodesk Revit 2024Step 2. Start Building the RectoryStep 3. Rectory WallsA Layered Wall of Brick and FlintStep 4. FloorsStep 5. Windows and DoorsStep 6. ChimneysStep 7. StaircasesStep 8. Second Floor LayoutStep 9. Creating the RoofStep 10. Attic LayoutSection SummaryCreating a Detailed Building GeometrySetting the Stage: The Essence of 16th/17th-Century Building for Storytelling and Recording for Future InformationConsiderations for Further Research: Detailed Architectural ElementsInterior Visual ReferenceAdding Detail to Steventon Rectory – Step-by-Step ExerciseStep 1. Exterior Detail – DormersStep 2. Exterior Detail – Fascias, Bargeboards, Guttering, and SoffitsSoffitsFasciasGutteringStep 3. Exterior Detail: Windows, Sills, Lintels, and QuoinsLintelsSillsQuoinsFront PorchChimney StacksInterior DetailsStep 4. Interior Details: Ceilings and Floor FinishCeilingsFloor FinishStep 5. Interior Details: Panelling and TrimPanellingWall FinishesCovingStep 6. Interior Details: Fitted Elements – Built-In Shelving, Wall NichesWall NichesWall Framing for the Niche (Also Useful for Door Frames)Built-In ShelvingPicture FramesWall Candle SconcesSection SummaryIncorporating Historically Accurate Vernacular Materials and TexturesCommon Exterior Materials (16th- to 17th-century Hampshire)Common Interior MaterialsCreating Materials and TexturesImplementation in Unreal EngineOptional Advanced TipsStep-by-Step Guide to Creating Master Materials in UnrealStep 1: Prepare Your Texture MapsStep 2: Create a Master MaterialStep 3: Set Up Base Material NodesStep 4: Importing via DatasmithStep 5: Adding Your Material and Creating Additional MaterialsStep 6: Create Material InstanceSection SummaryReferencesLinks to Revit Family ObjectsLinks to Materials and Textures Assets