September 2005
Beginner
576 pages
13h 6m
English
Creating a graphical user interface with Swing involves more than learning how to use the different interface components, layout managers, and event-handling methods. You also have to spend some time familiarizing yourself with everything that Swing offers.
More than 400 different classes make Swing's javax.swing library and other related libraries the most extensive in Java 2. Many of these classes can be implemented using the same techniques you have used in the preceding three hours—all Swing containers and components share superclasses with each other, which gives them common behavior.
During this hour, you will learn about some additional components that you can use in your Swing programs:
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