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How to Read This Book
T
conventions. Hopefully these are mostly self-explanatory, but they
are detailed here to avoid any possibility of confusion.
Both science ction and video games have their own specialized vocab-
ularies, from “hyperspace” to “massively multiplayer online role playing
game.” In addition, this book makes use of a number of unusual critical
terms, some created by the author, such as “science and sorcery” or “envi-
ronmental narrative.” All of these terms are dened in a glossary at the
end of the book, and when they are used for the rst time in an isolated
section of ...