March 2024
Beginner
508 pages
13h 18m
English
In this chapter, we will start sculpting and using our creativity and imagination.
We will begin by looking at the purpose and goals of a successful concept sculpt before jumping into a useful tool called DynaMesh. It is a dynamic tessellation tool, which means that it can generate new topology on your mesh as you work on it, and allows for a particularly dynamic and flexible way of sculpting. You will learn the very basics of DynaMesh, using this to sculpt a demon bust.
Then, we will discuss character art and design principles, which are useful for ZBrush users who want to produce visually appealing sculptures for personal or professional use.
After completing this chapter, you will be able to sculpt a ...
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