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Sound and Music for Games: The Basics of Digital Audio for Video Games
book

Sound and Music for Games: The Basics of Digital Audio for Video Games

by Robert Ciesla
September 2022
Beginner
289 pages
5h 10m
English
Apress
Content preview from Sound and Music for Games: The Basics of Digital Audio for Video Games
© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
R. CieslaSound and Music for Gameshttps://doi.org/10.1007/978-1-4842-8661-6_4

4. More Effects and Digital Audio Workstations

Robert Ciesla1  
(1)
HELSINKI, Finland
 

This chapter will feature six of the best digital audio workstations (DAWs) for video game audio design. We will look at their capabilities and basic features, covering software for modern Windows, macOS, and Linux operating systems. Specifics for voice acting will be introduced in Chapter 5 and for composition in Chapter 6. But first, we will explore plugins and some time-based effects, many of which have been recording studio staples (and curses) since the beginning.

More on Plugin Formats

As we ...
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Publisher Resources

ISBN: 9781484286616Purchase LinkPublisher Website