© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
R. CieslaSound and Music for Gameshttps://doi.org/10.1007/978-1-4842-8661-6_4

4. More Effects and Digital Audio Workstations

Robert Ciesla1  

This chapter will feature six of the best digital audio workstations (DAWs) for video game audio design. We will look at their capabilities and basic features, covering software for modern Windows, macOS, and Linux operating systems. Specifics for voice acting will be introduced in Chapter 5 and for composition in Chapter 6. But first, we will explore plugins and some time-based effects, many of which have been recording studio staples (and curses) since the beginning.

More on Plugin Formats

As we ...

Get Sound and Music for Games: The Basics of Digital Audio for Video Games now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.