© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
R. CieslaSound and Music for Gameshttps://doi.org/10.1007/978-1-4842-8661-6_5

5. Voice Acting: Hardware and Techniques

Robert Ciesla1  
(1)
HELSINKI, Finland
 

This chapter will focus solely on the art of voice acting, a crucial presentational component in many video games since the mid-1990s. We will expand on some related topics previously featured in the book, including microphones, while tackling new topics such as acoustic treatments.

Elements of Voice Recording

Having the facilities for making quality voice recordings basically consists of four elements. We will now list them, expanding on some of these elements as the chapter progresses.
  1. 1.

    Microphone and ...

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