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Symbian for Software Leaders: Principles of Successful Smartphone Development Projects
book

Symbian for Software Leaders: Principles of Successful Smartphone Development Projects

by David Wood
September 2005
Intermediate to advanced
328 pages
7h 7m
English
Wiley
Content preview from Symbian for Software Leaders: Principles of Successful Smartphone Development Projects

Part 3. Symbian's design philosophy

  1. Design goals for Symbian OS

    • The birth of EPOC32

    • Defining the EPOC RISC architecture

    • Software goals from 1995

    • Separating the engine

    • Nine passions

  2. 16 Designing for efficiency

    • The original electronic organizers

    • Limits of Moore's Law thinking

    • Causes of code bloat

    • Designing algorithms

    • Understanding the compiler

    • Adopting OO

    • Selecting C++

    • Text descriptors

  3. 17 Designing for robustness

    • Alloc heaven

    • Expecting the unexpected

    • The perils of multitasking

    • Exception handling

    • Common mistakes in destructors

    • Seeking out failure cases

    • Attitudes towards defects

    • Protecting the smartphone vital assets

  4. 18 Designing for usability

    • "The operation was a success, but the patient died"

    • Enchantment

    • Designing the user interface

    • Multimedia performance

    • Understanding the real competition

    • Customer orientation for developers

    • Designing panics

  5. 19 Designing for longevity

    • Preparing for variants

    • Be ready to fail fast

    • Prepare your own SDK

    • The value of codevelopment

    • Basic principles for reusable solutions

    • The value of architecture

    • The value of ignorance

  6. 20 Designing for smartphones

    • The licensing question

    • Focus on strategy

    • Smartphone heritage

    • Active objects

    • Power management

    • Beware stray signals

    • Final comments on asynchronous events

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Publisher Resources

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