August 2018
Intermediate to advanced
296 pages
10h 7m
English
This chapter covers
So far, you’ve become acquainted with the basic architecture, anatomy, and typical patterns used when developing microservices. You’ve also been introduced to the Gamer application, which is the reference application used throughout the book and for which we’ll now write some tests. In this chapter, you’ll learn how to write unit tests for a microservices-based architecture.
As you now know, unit testing is a testing technique where the code of ...
Read now
Unlock full access