August 2018
Intermediate to advanced
296 pages
10h 7m
English
Chapter 2. Application under test
Table 2.1. The parts of a game
Table 2.2. Parts of a release date
Table 2.8. Communication between entity, control, and boundary objects
Chapter 3. Unit-testing microservices
Chapter 4. Component-testing microservices
Chapter 6. Contract tests
Table 6.1. Consumer, provider, and consumer-driven contracts
Chapter 8. Docker and testing
Table 8.1. Arquillian Cube parameters
Table 8.2. Arquillian Cube Graphene configuration parameters