Chapter 2. the EV3 programming environment

This chapter explores the EV3 programming environment and presents a few simple programs. We’ll start with the basics by looking at sample programs that use the EV3 Intelligent Brick without any motors or sensors. Chapter 4 covers programming motors, and Chapter 5 explains how to use sensors.

a tour through the MINDSTORMS software

When you start the MINDSTORMS EV3 software, the Lobby appears. The Home and Education Editions have different Lobby screens, but they function in the same way. In the Lobby, you can create or open a project, access the user guide and help file, and read instructions for building example robots. The Lobby for the Home Edition is shown in Figure 2-1, and Figure 2-2 shows the Lobby ...

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