CHAPTER 7
Game Design: “Shadows on Deck”
Lots of people think they have a great idea for a game, a film, or a novel. What they actually have is the first spark of an idea that sets the imagination going, but a lot more is needed before you can say you have a complete game concept. Take for instance our Fishpod game in the earlier section. The first catch was—what if you played a fish that had to move to land and learn to live there? Our game description was as follows:
You play the role of Fishpod: a sea creature whose life is threatened by the eruption of a volcano. He is forced to flee the sulfurous, boiling waters that he once called home, ...
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