Preface
Welcome to the Unity Development Cookbook, second edition! Real-time 3D and game development tools have gone from strength to strength in the last two decades, and more people than ever are working on projects ranging from huge “Triple A” games to hobbyist projects built in the spare time of a single person.
We’re incredibly excited to be able to update this book, and we’re really proud of our work on it. We hope you find it a useful companion to your software development using the Unity engine. Unity has come a long way since we started working with it in 2007, and the more you use it, the more you’ll come up with new ideas on how you can use it, why you could use it, and so on! It’s all very exciting. Trust us, we’ve been there.
At Secret Lab, we use Unity to build most of our video games. We’re best known for building children’s games in Australia, the BAFTA- and IGF-winning Night in the Woods (Finji), and the wildly popular Yarn Spinner tool. We haven’t stopped using Unity since we discovered it.
In this book, we’ve assembled a selection of recipes to solve common problems that we’ve found ourselves solving over and over as we build using Unity. This book won’t cover every single tiny thing you want to know about Unity, but it hopefully covers the majority of things you’d be doing day-to-day in video game development. The second edition of the book adds a bunch of new material, based on changes Unity has adopted over the years since the last book, plus updates to ...
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