Preface
The Unity game engine is an incredibly powerful and popular choice for professional and amateur game developers alike. This book has been written to get readers up to speed and working in Unity as fast as possible (in about 24 hours, to be exact) while covering fundamental principles of game development. Unlike other books that cover only specific topics or spend the entire time teaching a single game, this book covers a large array of topics while still managing to contain four games. Talk about a bargain! By the time you are done reading this book, you won’t have just theoretical knowledge of the Unity game engine. You will have a portfolio of games to go with it.
You can find all the code assets used in this book on GitHub at http://fixbyproximity.com/Downloads/UnityBook.html ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Read now
Unlock full access