List of Tables
Chapter 4. Developing graphics for your game
Table 4.1. Types of art assets
Chapter 7. Creating a third-person 3D game: player movement and animation
Table 7.1. Conditions for all transitions in this animation controller
Chapter 10. Playing audio: sound effects and music
Appendix A. Scene navigation and keyboard shortcuts
Table A.1. Scene navigation controls for various kinds of mice
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