The End, or Is It?
Just like a good software product, this book isn’t really done. Throughout the book are lots of great examples contributed by people I’ve met who tell me about the cool things they’re doing with stories and story mapping. I’ve got a lot more stories on my hard drive, too, and it’s killing me that I don’t have time to get them refined and included in the book.
There are also a lot more details I could discuss about stories and story maps. And I’m sure you’ve got unanswered questions about using stories in your own context. As I reach the close of this book, I worry about that, too.
As someone who’s been a developer, a UI designer, and a product manager, I can tell you I’ve rarely been happy at product release. And that’s because it’s then that I know about all the things I couldn’t include, and about all the little things that could be better with just a bit more time to polish. If you really care about what you’re building, I expect you’ll feel that way as well.
I’ll repeat the da Vinci quote I used earlier in Chapter 4:
Great art is never finished, only abandoned.
I’ll stop short of saying this book is great art. But I will say I’ve abandoned it when there’s more that could be done. I’ll leave that more to you, and expect to hear from you when you’ve discovered your own better ways for working together to create great products.
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