Skip to Content
Web Audio API
book

Web Audio API

by Boris Smus
March 2013
Intermediate to advanced
73 pages
1h 34m
English
O'Reilly Media, Inc.
Content preview from Web Audio API

Appendix B. Glossary

Audio context

A container for all audio nodes in the Web Audio API graph.

Bit depth

The number of bits allocated for each value in an audio data stream.

Bit rate

The number of bits per second that a compressed audio file will output.

Cents

A logarithmic unit of measure used for musical intervals. Twelve-tone equal temperament divides the octave into 12 semitones of 100 cents each.

Clipping

What happens to an audio wave when it exceeds the highest permitted value (0 dBFS).

Decibels

A relative unit used to measure the intensity of a sound signal.

dBFS

Sound level relative to the full scale (nominally 0 dBFS). This unit is negative unless sound is being clipped.

dBSPL

Sound pressure level relative to the threshold of human hearing.

FFT

Fast Fourier Transform, an algorithm for breaking a sound wave up into its constituent sine waves.

Hertz

A measure of frequency. The number of times per second that something happens.

Nyquist frequency

Half of the sample rate of an audio buffer.

PCM

Pulse code modulation, a way of storing sound waves as an array of numbers.

Playback rate

The speed at which an audio buffer is played back.

Sample rate

The number of times per second that an analog sound is sampled during quantization, or the process of converting an analog signal into a digital one.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

HTML5 Canvas, 2nd Edition

HTML5 Canvas, 2nd Edition

Steve Fulton, Jeff Fulton
JavaScript for Sound Artists

JavaScript for Sound Artists

William Turner, Steve Leonard

Publisher Resources

ISBN: 9781449332679Errata Page