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ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition
book

ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition

by Scott Spencer
February 2011
Intermediate to advanced
479 pages
16h 10m
English
Sybex
Content preview from ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition

ZBrush and Working with Imported Meshes

In ZBrush, models are 3D meshes that are imported into ZBrush to become ZTools. The difference between ZTools and models is that a model is just a 3D mesh file that contains polygons and UV information. A ZTool is ZBrush’s native file format for sculpted objects. A ZTool can contain multiple levels of subdivision, high-resolution sculpting details, texture, and polypaint information, as well as alpha maps and layer data. The ZTool format allows you to store far more than just an OBJ file.

Models are imported into the Tool palette where they become available with the other ZTools listed there. When importing models into the Tool palette, it is important to be sure your mesh is optimized for detailing in ...

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Publisher Resources

ISBN: 9781118037065Purchase book