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ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition
book

ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition

by Scott Spencer
February 2011
Intermediate to advanced
479 pages
16h 10m
English
Sybex
Content preview from ZBrush® Character Creation: Advanced Digital Sculpting, Second Edition

Exporting Directly from ZBrush to Maya Using GoZ

GoZ is a new toolset within ZBrush that creates a seamless connection between ZBrush and your 3D application of choice. As of this writing, GoZ supports a link with Cinema 4D, modo, 3ds Max, and Maya, with more application support in development. GoZ allows you to transfer your work to and from your 3D modeling and rendering application with a single button press. All maps are sent from ZBrush to the application and any changes made in the application can be transferred back to ZBrush. We covered GoZ for modeling in Chapter 3, “Designing a Character Bust,” but now we will examine GoZ as a pipeline rendering tool.

Installing GoZ

GoZ comes preinstalled with ZBrush. All you have to do to enable it ...

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Publisher Resources

ISBN: 9781118037065Purchase book