Overview
Unity 2020 By Example is a comprehensive and practical guide to game development using the Unity engine. Designed to help both newcomers and experienced developers expand their skills, this book explains Unity's features and workflows while providing hands-on, project-based learning to create 2D, 3D, AR, and VR games.
What this Book will help me do
- Develop foundational knowledge in game development, mastering components such as GameObjects and scenes.
- Build various game genres including space shooters and 2D adventures while exploring Unity's sprite shaping tool.
- Implement AI functionalities like pathfinding and finite state machines; delve into Unity ML-Agents for machine learning.
- Harness the capabilities of Unity's VR and AR toolkits to create immersive experiences.
- Utilize and familiarize yourself with the new updates and features available in Unity 2020 for modern game development.
Author(s)
Robert Wells, a seasoned game developer and instructor, brings extensive knowledge and hands-on expertise in Unity engine development. With years of experience creating diverse game genres and teaching technical subjects, Robert focuses on practical examples and actionable strategies, making technical concepts accessible for readers of all levels.
Who is it for?
This book is ideal for game developers or programmers new to Unity who prefer hands-on learning to get up to speed quickly. It also serves experienced Unity users looking to explore Unity 2020's new features through practical projects. Background knowledge in C programming is required to get the most out of this book.
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