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Hands-On Unity 2020 Game Development
book

Hands-On Unity 2020 Game Development

by Nicolas Alejandro Borromeo
July 2020
Intermediate to advanced
580 pages
14h
English
Packt Publishing

Overview

Dive into the world of game development with Unity 2020 and master the tools and techniques that professionals use to create dynamic and engaging games. From scripting gameplay mechanics in C# to enhancing graphics with cutting-edge rendering pipelines, this hands-on guide equips you with the skills to build your first complete game project.

What this Book will help me do

  • Understand and apply Unity's interface and tools to create and manage game objects efficiently.
  • Develop gameplay mechanics using C# scripting to bring your ideas to life.
  • Use Unity's graphics pipelines like URP and Shader Graph to create visually stunning games.
  • Design intuitive and responsive user interfaces and fluid animations to engage players.
  • Integrate and optimize assets, physics, and post-processing effects for a polished final product.

Author(s)

Nicolas Alejandro Borromeo is a seasoned Unity developer and educator with years of experience in game development. His teaching style focuses on practical application, ensuring readers not only understand concepts but can also implement them effectively. Nicolas is driven by a passion for interactive design, aiming to empower everyone with the knowledge to create meaningful experiences.

Who is it for?

This book is designed for individuals looking to learn or expand their skills with the Unity engine, making it ideal for aspiring game developers or developers transitioning to Unity. Whether you're a beginner familiar with programming or an intermediate user of Unity, this book will guide you to master its newer features and build complete games. With prior experience in C#, you'll find the content accessible and practical for your game projects.

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Publisher Resources

ISBN: 9781838642006