Overview
Game Development with Blender and Godot is your gateway to mastering the art of integrating 3D modeling and game engine capabilities. Designed for aspiring and seasoned game developers alike, this book walks you through crafting 3D models in Blender and bringing them to life as game assets in Godot. By the conclusion, you'll have built a point-and-click game and learned skills applicable to countless projects.
What this Book will help me do
- Understand the principles of low-poly modeling and why it is useful for game development.
- Create, rig, animate, and render 3D models using Blender.
- Utilize shaders, materials, and textures to visually enhance game assets.
- Set up Godot scenes incorporating 3D models and implement lighting, shadows, and interactivity.
- Develop a complete point-and-click adventure game and gain confidence to create original games.
Author(s)
Kumsal Obuz is an experienced game developer and 3D artist with a passion for education and sharing knowledge. With years of professional experience working with Blender and Godot, Kumsal brings practical insight and expert tips into delivering high-quality work efficiently. Her teaching style focuses on actionable information and comprehensive yet accessible instruction.
Who is it for?
This book is ideal for game developers transitioning from 2D to 3D, looking to seamlessly integrate Blender and Godot in their workflow. It is also suitable for beginners eager to learn 3D modeling, game creation, and asset integration. A basic understanding of Godot is beneficial, while prior experience with Blender would be a plus but isn't mandatory.
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