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Game Development with Blender and Godot
book

Game Development with Blender and Godot

by Kumsal Obuz
September 2022
Beginner to intermediate
330 pages
8h 55m
English
Packt Publishing
Content preview from Game Development with Blender and Godot

12

Interacting with the World through Camera and Character Controllers

You have been preparing little bits and pieces for the game world, especially in the last two chapters. In Chapter 10, Making Things Look Better with Lights and Shadows, you added Light objects to sconces and candles. You even placed a script to adjust these objects’ lit state. Then, in Chapter 11, Creating the User Interface, you built a new scene by introducing Control nodes. This effort was for simulating a note from Clara’s uncle, Bert.

Although we’ve been taking steps to make things more sophisticated, pretty much everything feels static. In this chapter, we’ll show you a collection of practices that will build a connection between game objects and the player. This ...

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Publisher Resources

ISBN: 9781801816021