Overview
Unity 2021 Shaders and Effects Cookbook is your go-to resource for mastering the art of creating stunning visuals in your Unity games. Offering a wealth of practical recipes, this book guides you through crafting shaders and effects to elevate your game development skills. Whether you're new to shaders or looking to refine your expertise, you'll gain actionable insights from the fourth edition.
What this Book will help me do
- Understand and implement physically based rendering in Unity to achieve realistic game visuals.
- Learn to create high-quality particle effects using the new Unity VFX Graph.
- Develop advanced shaders and effects without delving deep into complex mathematical formulas.
- Utilize Unity Shader Graph to design 2D and 3D elements efficiently without coding.
- Enhance game performance and visuals using Unity's Post-Processing Stack.
Author(s)
John P. Doran is a passionate game developer and author with a wealth of experience in Unity game development. Having authored several technical books, John specializes in making complex concepts approachable. His expertise in shaders and effects comes from years of hands-on game creation, and he enjoys sharing his knowledge through his writing.
Who is it for?
This book is perfect for game developers and tech enthusiasts looking to enhance their Unity skills. If you're at an intermediate level with Unity and eager to delve into shader development and visual effects, this book will guide you. It's tailored for those eager to create visually remarkable games while improving their grasp of Unity's advanced features. Whether aiming to elevate professional projects or personal game ideas, this cookbook provides the knowledge needed to succeed.