Skip to Content
Unity 2018 Shaders and Effects Cookbook - Third Edition
book

Unity 2018 Shaders and Effects Cookbook - Third Edition

by John P. Doran, Alan Zucconi
June 2018
Intermediate to advanced
392 pages
8h 57m
English
Packt Publishing

Overview

Unity 2018 Shaders and Effects Cookbook provides a recipe-based guide to mastering shader programming and creating beautiful visual effects in Unity. With this book, you'll understand complex shader techniques without needing in-depth mathematical knowledge, and learn practical skills to enhance the rendering quality of your games.

What this Book will help me do

  • Understand and implement physically based rendering for realistic light interactions.
  • Gain proficiency in ShaderLab and HLSL/Cg to create custom shaders.
  • Optimize shaders for mobile platforms ensuring high performance.
  • Learn advanced shading techniques for effects like volumetric explosions.
  • Combine shaders with scripting to add dynamic visual effects to games.

Author(s)

John P. Doran and Alan Zucconi bring years of experience in game development and teaching. With their combined expertise, they focus on making the complex topic of shaders approachable and practical. Both authors are passionate about helping developers bring their creative visions to life, sharing their knowledge through detailed examples and explanations.

Who is it for?

This book is ideal for Unity developers eager to explore shader programming or enhance their games with professional effects. Suitable for developer levels from intermediate to advanced, it assumes knowledge of Unity fundamentals and aims to help expand skills in rendering and visual design.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

John P. Doran
Unity 2018 Cookbook - Third Edition

Unity 2018 Cookbook - Third Edition

Matt Smith, Chico Queiroz, Jate Wittayabundit
Unity 3D Game Development

Unity 3D Game Development

Anthony Davis, Travis Baptiste, Russell Craig, Ryan Stunkel

Publisher Resources

ISBN: 9781788396233