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Unity 2021 Cookbook - Fourth Edition
book

Unity 2021 Cookbook - Fourth Edition

by Matt Smith, Shaun Ferns
September 2021
Intermediate to advanced
816 pages
16h 30m
English
Packt Publishing

Overview

"Unity 2021 Cookbook" offers over 140 practical recipes for leveraging the Unity Game Engine to develop high-quality games. You will learn to utilize Unity's latest 2021 features for enhancing gameplay, UI design, AR/VR applications, and more. With step-by-step guidance, this book equips you with problem-solving capabilities for a wide range of Unity development challenges.

What this Book will help me do

  • Utilize Unity's newest capabilities such as Shader Graph to create custom shaders for realistic visual effects.
  • Design interactive UI elements like health bars and dynamic menus for effective gameplay enhancement.
  • Implement physics and animation techniques to bring 2D and 3D characters to life.
  • Employ Unity's Cinemachine for intelligent control over camera dynamics within immersive scenes.
  • Develop AR/VR applications using Unity's advanced tools and features, expanding your gamedev proficiency.

Author(s)

The authors, Matt Smith and Shaun Ferns, are seasoned Unity developers with a passion for game development and teaching. Both bring years of experience in creating interactive software and utilizing Unity's extensive environment. Their writing approach is focused on practical learning, ensuring that readers can apply their skills effectively to create innovative games.

Who is it for?

This book is written for Unity developers who are looking to master the latest Unity tools and tackle complex game development problems. If you have experience in programming with C and want to expand your game development capabilities with real-world solutions, this book suits your needs. It's equally helpful for professionals aiming to explore AR/VR or enhance UI designs. Unity enthusiasts dedicated to building better games will find it an indispensable resource.

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Publisher Resources

ISBN: 9781839217616