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3D Math Primer for Graphics and Game Development, 2nd Edition
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3D Math Primer for Graphics and Game Development, 2nd Edition

by Fletcher Dunn, Ian Parberry
November 2011
Beginner
846 pages
21h 33m
English
A K Peters/CRC Press
Content preview from 3D Math Primer for Graphics and Game Development, 2nd Edition

7

Polar Coordinate Systems

First of all, we must note that the universe is spherical.

— Nicolaus Copernicus (1473–1543)

The Cartesian coordinate system isn’t the only system for mapping out space and defining locations precisely. An alternative to the Cartesian system is the polar coordinate system, which is the subject of this chapter. If you’re not very familiar with polar coordinates, it might seem like an esoteric or advanced topic (especially because of the trig), and you might be tempted to gloss over. Please don’t make this mistake. There are many very practical problems in areas such as AI and camera control whose solutions (and inherent difficulties!) can be readily understood in the framework of polar coordinates.

This chapter is organized ...

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3D Math Primer for Graphics and Game Development

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Fletcher Dunn, Ian Parberry

Publisher Resources

ISBN: 9781439869819