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3D Math Primer for Graphics and Game Development, 2nd Edition
book

3D Math Primer for Graphics and Game Development, 2nd Edition

by Fletcher Dunn, Ian Parberry
November 2011
Beginner
846 pages
21h 33m
English
A K Peters/CRC Press
Content preview from 3D Math Primer for Graphics and Game Development, 2nd Edition

Chapter 6

More on Matrices

Man’s mind stretched to a new idea never goes back to its original dimensions.

— Oliver Wendell Holmes Jr. (1841–1935)

Chapter 4 presented a few of the most of the important properties and operations of matrices and discussed how matrices can be used to express geometric transformations in general. Chapter 5 considered matrices and geometric transforms in detail. This chapter completes our coverage of matrices by discussing a few more interesting and useful matrix operations.

  • Section 6.1 covers the determinant of a matrix.
  • Section 6.2 covers the inverse of a matrix.
  • Section 6.3 discusses orthogonal matrices.
  • Section 6.4 introduces homogeneous vectors and 4 × 4 matrices, and shows how they can be used to perform affine ...
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3D Math Primer for Graphics and Game Development

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Publisher Resources

ISBN: 9781439869819