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3D Math Primer for Graphics and Game Development, 2nd Edition
book

3D Math Primer for Graphics and Game Development, 2nd Edition

by Fletcher Dunn, Ian Parberry
November 2011
Beginner
846 pages
21h 33m
English
A K Peters/CRC Press
Content preview from 3D Math Primer for Graphics and Game Development, 2nd Edition

Chapter 11

Mechanics 1: Linear Kinematics and Calculus

Always in motion is the future.

— Yoda in Star Wars Episode V: The Empire Strikes Back (1980)

“Ladies and gentlemen, may I direct your attention to the center ring. Witness before you two ordinary textbooks, one labeled College Physics and the other Calculus. Their combined 2,500+ pages weigh over 25 lbs. Yet in this chapter and the next, your brave stunt-authors will attempt a most death-defying and impossible spectacle of mysticism and subterfuge: to reduce these two massive books into a mere 150 pages!”

Just like any good circus act, this one is prefaced with a lot of build up to set your expectations. The difference here is that the purpose of our preface is to lower your expectations. ...

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3D Math Primer for Graphics and Game Development

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Fletcher Dunn, Ian Parberry

Publisher Resources

ISBN: 9781439869819