Chapter 10. Builds Don’t Have To Be Slow and Unreliable
Jenn Strater
A while back, I was working at an early-stage start-up where the codebase and development team were growing every day. As we added more and more tests, the builds were taking longer and longer to run. At around the eight-minute mark I started to notice it, which is why I remember that specific number. From eight minutes, build times nearly doubled. At first, it was kinda nice. I would kick off a build, go grab a coffee, and chat with coworkers on other teams. But after a few months, it became irritating. I’d had enough coffee and I knew what everyone was working on, so I would check Twitter or help other developers on my team while waiting for my builds to finish. I would then have to context switch when I went back to my work.
The build was also unreliable. As is normal for any software project, we had a number of flaky tests. The first, albeit naive, solution was to turn off the tests (i.e., @Ignore) that were failing. Eventually, it got to the point where it was easier to push the changes and rely on the continuous integration (CI) server than to run the tests locally. The problem with this tactic was that it moved the problem further down the line. If a test failed at the CI step, it took much longer to debug. And if a flaky test passed initially and only showed up after merging, it blocked the entire team ...