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ActionScript 3.0 Game Programming University, Second Edition
book

ActionScript 3.0 Game Programming University, Second Edition

by Gary Rosenzweig
January 2011
Beginner
552 pages
14h 37m
English
Que
Content preview from ActionScript 3.0 Game Programming University, Second Edition

2. ActionScript Game Elements

image

Creating Visual Objects

Accepting Player Input

Creating Animation

Programming User Interaction

Accessing External Data

Miscellaneous Game Elements

Before we build complete games, we start with some smaller pieces. The short programs in this chapter give us a look at some basic ActionScript 3.0 concepts and also provide us with some building blocks to use later and in your own games.

Source Files

http://flashgameu.com

A3GPU202_GameElements.zip

Creating Visual Objects

Our first few elements involve the creation and manipulation of objects on the screen. We pull some movie clips from the library, turn movie ...

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Publisher Resources

ISBN: 9780132678834Purchase book