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ActionScript 3.0 Game Programming University, Second Edition
book

ActionScript 3.0 Game Programming University, Second Edition

by Gary Rosenzweig
January 2011
Beginner
552 pages
14h 37m
English
Que
Content preview from ActionScript 3.0 Game Programming University, Second Edition

4. Brain Games: Memory and Deduction

image

Arrays and Data Objects

Memory Game

Deduction Game

In the preceding chapter, we looked at a game that had a single setup of a game board, and you played until you cleared the board. However, many games have more than one setup. These games create a situation for the player to deal with, then the player gets to take action, and then the next situation is set up. You can think of these as turn-based games.

In this chapter, we look at two such games: memory and deduction. The first game asks the player to watch and repeat a sequence. Each turn, the sequence gets longer, until the player eventually can’t ...

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Publisher Resources

ISBN: 9780132678834Purchase book