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ActionScript 3.0 Game Programming University, Second Edition
book

ActionScript 3.0 Game Programming University, Second Edition

by Gary Rosenzweig
January 2011
Beginner
552 pages
14h 37m
English
Que
Content preview from ActionScript 3.0 Game Programming University, Second Edition

3. Basic Game Framework: A Matching Game

image

Placing Interactive Elements

Game Play

Encapsulating the Game

Adding Scoring and a Clock

Adding Game Effects

Modifying the Game

Source Files

http://flashgameu.com

A3GPU203_MatchingGame.zip

To build our first game, I’ve chosen one of the most popular games you can find on the Web and in interactive and educational software: a matching game.

Matching games are simple memory games played in the physical world using a simple deck of cards with pictures on them. The idea is to place pairs of cards face down in a random arrangement. Then, try to find matches by turning over two cards at a time. When ...

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Publisher Resources

ISBN: 9780132678834Purchase book